Such a cool concept your manage to procreate! i love the retro-futuristic style combined with Quake's Lovecraftian seting (even putting The "Elder Things" from In the mountains of madness because copyright free lol) meshed together with Prey's gravity changes.
I thing more elements from Prey like the non-euclidean geometry would be helpful for the abstract and bizarre setting and alongside with the bounce mechanic of the blaster and the walls could be interesting. but that's just me. this game is awesome and fresh!
But, i need to talk about the bad thing of this demo:
- it's pretty well know that this game had a poor performance due to problems with GDScript, i don't blame you, Godot it's a promising game engine but it has his inherent problems and it's pretty young compare to other engines such as Unreal and Unity.
- The options are barebones, it's good to have options from the controls, a developer console and all that. but they should have a more wide option from the video settings more beyond the FOV and the Fullscreen/Windowed mode.
- Speaking of the controls, the mouse sensitivity is awful. i tried to change it in the options but it feels clunky and that's not good for a fast pace FPS.
- It's just me, but i thing they should reduce the graphics a little bit, you know, for the aesthetic, making a crispy mode or something. after all, this game tries to emulate Quake, reducing the resolution of the baked and dynamic lightmaps would be great.
I hope this game will be finished! the most coolest Lovecraft base game i ever played.